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7 days to die weapons
7 days to die weapons





7 days to die weapons

Requires Alpha 17 version of 7 Days to Die. With weapons themselves, they are more akin to vanilla recipes, slightly increased. Some have very strong AOE procs, so resource cost will reflect this. Eventually, this will be expanded on greatly, with other skills and perks to compliment this project as it develops further.Īll Particle Effect mods will require Animal Fat, and some other minor resource to compliment it. They are designed to be looting/clearing tools, rather then harvesting tools.Ĭrafting/Research requirements and information:įor this mod, we went a little more unique and created an entire new perk system. They are much like the Sledgehammer, they do high block damage, with no return on resources. With the Hand Axe and Ice Pick being faster, but less damage, and less stamina use, this will hopefully open players up a bit for tool selection with harvesting.Ĭrowbar and Salvaged Axe are special. There are a few tools in the mod to compliment TFP's version of tools.

7 days to die weapons

It is really up to the user which "type" they prefer to have visually. I designed some to fit better to bladed type weapons, and some to fit better on blunt objects and such.

7 days to die weapons

For now, every mod is pretty much open to every high-end weapon. There are some mods that "repeat", such as Death, and Death Blade. Poison and Smoke being a highly effective stealth tools. Most mods are tied to AOE damage on Right Click, so chaining lighting, or fire to a group of zombies is possible! This will cost you quite a bit of stamina, but can greatly help with overwhelming situations! There are also mods for basic harvesting, and exploring. They are very unique, and compliment end-game horde fighting VERY well. Particle Mods: Particle mods are the highlight of this mod work. Some of them are well polished, and shine beautiful, and some are a little more Rustic and worn. Custom done by yours truly, I went for a more worn-down rustic feeling for some of these skins, to give them a more fitting appearance for 7dtd. Magma, Poison, Tempered, Electric, and Golden Casements are available for your custom color selection. Physical Mods: These will cause heavy bleeds, single target hits, additional damage to certain materials, and all around damage based effects.Ĭasing Mods: Recolored textures for most weapons. After pouring hundreds of hours into some amazing artistic work, we have some really visually stunning, and game fitting mods. Custom Weapons are an amazing thing, very easy to do! With lots of amazing work out there, and much more coming, I wanted to set my focus entirely on the Mod aspects of Weaponry in 7 Days to Die.







7 days to die weapons